SALTY STUDIO

Hermit Hop (English)

¥2,000

Roll the die, trade your shells.

ゲーム概要

  • Become a hermit crab and collect shells scattered across the beach!
  • To collect a shell, roll a number equal to or greater than its value.
  • Sell a shell before rolling to add its value to your roll!
プレイ人数 2〜4人 プレイ時間20〜20分
対象年齢8歳〜 価格2,000円
発売時期2026秋 予約 可
ゲームデザインSALTY STUDIO イラスト・DTPSALTY STUDIO

ゲーム詳細

About this game

ヤドカリチップ(表=貝に入った姿/裏=裸の姿)

Hermit Hop is a dice and set-collection game in which you become hermit crabs competing for shells on the beach.

Collect shells according to your die roll, sell shells you already own, and gather the shells you want.

Game highlights

One roll decides both collecting and moving!

On your turn, roll the die to see whether you can collect the shell at your current location.

If the result is equal to or greater than the shell’s value, you collect that shell and move. If the result is lower, you only move and do not collect the shell.

貝殻カード(大きさと形のちがいがわかる並べ方)

Sell your shells to increase your roll

Before rolling the die, you can sell a shell you own and add its value to your roll. For example, if you sell a shell worth 3 to try to collect a shell worth 5, a roll of 2 or more will be enough.

Who gets the shells that were sold?

At the end of the turn, sold shells return to the market in the center of the play area as “second-hand properties.” The next hermit crab to collect a shell from the play area takes all of these shells.

Where are the other hermit crabs? How many shells do they have, and what are their values? You will need to keep thinking about when to sell your shells.

Visit a burrow and steal a shell

A hermit crab on a circular burrow space can attempt a burglary. Choose one shell owned by another player and roll the die. If the result is equal to or greater than that shell’s value, you can steal it.

On this space, you cannot sell a shell to increase your roll. A successful theft also does not give you the second-hand properties. These spaces can become decisive in the later part of the game.

Collect consecutive values for a sequence bonus

You earn a sequence bonus by collecting shells with consecutive values. Along with aiming for high-value shells, collecting a value that connects with the shells you already own is another strategy.

No shells left? A naked hermit crab!

When you have no shells left, your hermit crab becomes naked. A naked hermit crab can reroll the die once.

One slightly technical move is to sell your only shell, increase your roll, and then use the reroll to roll the die twice. A cornered hermit crab is fiercer than a king crab!

PXL_20261005_154710947 (1)

Contents

SAL06626~2
  • 16 shell cards (two each of values 1–7, plus two burrows; each has a unique shape)
  • 4 player cards
  • 1 die
  • 4 hermit crab tokens
  • 1 rulebook

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