Ryusei Games @R_Game_Official
ブース概要
Ryusei Gamesとは ボードゲーム制作やボードゲームイベントの企画運営、マーダーミステリーの制作、イマ―シブコンテンツの企画運営など幅広く活躍しています。 最新情報はコチラをチェック https://lit.link/ryuseigames お問い合わせやゲーム制作依頼はメールへ ryuseigames@outlook.jp
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- Two Cooperative Adventures, Ready for the World 【Meet Ryusei Games at Booth J26】
- Ryusei Games is looking for international publishing partners!If you’re a publisher interested in bringing our games to your market, visit booth J26 on Saturday.Great adventures are even better when we face them together.Ryusei Games is looking for international publishing partners, and we’d love to introduce you to two of our favorite cooperative games🛡️ SILENT GUARDIANSA cooperative trick-taking game that puts your teamwork to the test. Every card matters—and every victory belongs to the whole team.https://sites.google.com/view/silentguardians/english⏳ TIME SAVIORS(SAVERS)A cooperative time-travel game where you journey through the past and future together to restore history. Can your team save the timeline?https://sites.google.com/view/timesavers-rule/englishInterested in bringing these games to players in your country? Visit Ryusei Games at booth J26 on Saturday at Game Market! Let’s play, talk, and explore the possibilities together.Preorders are also open now—reserve your copies and join the adventure!https://forms.gle/ZWw4mDp78zFGfvgb6
- 2026/10/5 21:44
- Ryusei Games
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- ルール公開!!!【タイムセイバーズ】
- ああ、聞こえるか? ……よし、つながった!私はドクター・リュウセイ。西暦2499年から通信している。落ち着いて聞いてくれ。……いや、落ち着いている場合じゃない!私がようやく完成させたタイムマシンが、2か月前、何者かに盗まれてしまった!このままでは、我々の知る歴史が壊れてしまう!いいか、過去が変われば、未来も変わる。歴史が変われば、そこに生きる我々も……消えてしまうんだ。それを食い止めるために、世界中から君たちを集めた。これまでの歴史と、これからの未来を救うために!本来なら、十分な訓練を受けてもらうところだが……時間がない。だから、君たちには、すでに過去へ飛んでもらった。……事後報告ですまない!よく聞いてくれ。君たちの任務はひとつ!バラバラになった歴史を、正しい順序に並べ直すことだ!2500年を迎える前に、歴史を本来の姿に戻してくれ!人類の過去と未来は、君たちの手に託されている。頼んだぞ。……健闘を祈る。https://sites.google.com/view/timesavers-rule/%E6%97%A5%E6%9C%AC%E8%AA%9E
- 2026/10/4 0:20
- Ryusei Games
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- 【Publisher Wanted】CYCLE TRICKS — Seeking International Publishing Partners for a Two-Player Trick-Taking Game
- Change what makes a card strong.Game rule:https://sites.google.com/view/cycle-tricks-rule/english Hello everyone,My name is Ryusei, and I’m a board game designer and the representative of Ryusei Games, based in Nagoya, Japan.I’m looking for international publishing partners for 『CYCLE TRICKS』, a two-player trick-taking game in which players can reverse both the relationships between suits and the strength of card ranks.The heart of the game is deciding when to change those relationships—and recognizing whether a change will help you more than your opponent.Players:2Time:Approximately 10 minutesAges:14+Components:30 playing cards across three suits, numbered 0–9, plus two double-sided cards showing the current suit and rank ordersMechanisms:Must-follow trick-taking, reversible card strength, positive and negative scoringEach player has a hand of twelve cards, and the game takes place over twelve tricks. Players must follow the led suit whenever possible. The player with the highest total score from captured cards wins.The three suits have a "rock-paper-scissors relationship" i.e. Each suit beats one other suit and loses to the remaining suit. When two different suits are played, this relationship determines the winner. When both cards share the same suit, their ranks determine the winner instead.Both of these relationships can change during play.Playing a 0 gives you the opportunity to reshape the following tricks. After the current trick has been resolved, you may reverse either the suit cycle or the rank order. Reversing the suit cycle changes which suit beats which. Reversing the rank order changes whether higher or lower numbers are stronger, while 0 remains the weakest rank within its suit.These changes affect both players, so timing is crucial. A reversal that improves your hand might also give your opponent exactly the opportunity they were waiting for.There is another important consideration: card strength can change, but scoring values stay the same.Cards numbered 0–6 are worth positive points, while 7–9 are worth negative points. Taking a trick can therefore increase or decrease your score. A card’s ability to win and its value when captured are two different things.This creates the central tension of CYCLE TRICKS. You might give up a valuable trick by playing a 0, then reverse the rank order so the low cards you have saved become stronger. You might change the suit cycle to create an advantage for your remaining hand. Or you might hold back, suspecting that your opponent is better prepared for a reversal than you are.The satisfying moments come from preparing for a change, choosing the right moment to make it, and seeing your remaining cards work together as planned. Meanwhile, your opponent can use their own 0 cards to change the situation again.The decisions stay closely connected to the other player: which suits they can still follow, which cards they seem to be saving, and which tricks they are willing to take. Every card they play gives you more information, but waiting for that information may cost you the best moment to act.My design goal is to offer a compact game with a clear central idea and meaningful decisions throughout a short session. The combination of a reversible suit cycle, reversible rank order, and fixed positive and negative points gives players several connected ways to influence the outcome.I would be delighted to hear from publishers interested in two-player card games, trick-taking games, or small games with strong player interaction.Thank you for taking the time to read about CYCLE TRICKS!RyuseiRyusei Gamescontact me :ryuseigames@outlook.jphttps://lit.link/ryuseigames
- 2026/9/17 16:17
- Ryusei Games
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